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The game is unofficially split into three sections. Since the game isn't difficult this normally won’t result in death, but it’s still poor design. While battling five wolves, the camera may zoom in to show one being killed, meanwhile the other four wolves are still attacking and draining life. Not only is this disorientating when surrounded by enemies, but while the camera is zooming the other enemies don’t stop attacking. During battle, at random intervals, finishing moves will be in slo-mo and the camera will zoom in on the downed enemy. The problem is the finishing moves are completely random and players can do the same combat actions 10 times yet only see the finishing move once.Įven if combos were integrated into the combat, the camera would still be a problem. The combat can get boring quickly, but every now and then the hero pulls out a fancy finishing move that makes it worth not checking out during battle. Battles normally boil down to repeatedly hitting the X button (melee attack) with the occasional magic spell thrown in for good measure. Some gamers have complained that this takes away from the customization of the first two Fable games, and it does make playing the game a much more streamlined process.Ĭontrolling combat is the familiar button mashing affair that gamers are used to with Fable. A sword may develop fire damage after it has killed 200 enemies. Each weapon has multiple ‘Achievements’ associated with it and completing these Achievements cause the weapon to evolve. As opposed to previous Fable games, where players would modify their weapons with items found in the game, now weapons evolve over time based on how they're used. What has changed is how these weapons change over time. The hero has three types of weapons to use during combat: melee, range and magic. The basics of combat are untouched from the previous Fable games. While there are better looking games on the market, it shouldn't lessen the enjoyment of playing Fable 3. It’s not the kind of game that relies on eye-popping graphics to lure the gamer in. The second thing to know is that Fable 3 is flawed in some key areas which prevents it from being an elite game.Īs soon as the game turns on, Fable 3 is noticeably similar to Fable 2. Traveling through the land of Albion is an enjoyable experience, interacting with the locals, completing quests, battling monsters and saving the day. The first thing to know about Fable 3 is that it's pure and simple fun. How this is gone about is up to the player to decide.
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From there, destiny requires leaving the safety of the castle (with a faithful dog of course), becoming a hero, garnering the support of the people, overthrowing the oppressive brother/king and becoming the ruler of Albion.
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The protagonist's brother is currently the king, but he's ruling more like a tyrant. The industrial revolution has swept across the land, and things in Albion have changed drastically. The game takes place 50 years after the events of Fable 2. Choosing to be the prince means the character's father was the hero, while choosing the princess means it was the character's mother. The game begins by taking control of either the son or daughter of the hero from Fable 2, the prince or princess of the fantasy kingdom of Albion.
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Developed by Lionhead Studios and published by Microsoft Game Studio, Fable 3 takes the franchise in a more accessible direction, opening up the world of RPG games to anyone who cares to pick up a controller. Fable 3is without question one of the biggest and most anticipated releases of the year. After spending a week with the game I can say with certainty that it’s worth the price of admission, but it’s not perfect.